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Orks Warhammer 4. FANDOM powered by Wikia"'Ere We Go, 'Ere We Go, 'Ere We Go!"— Common Ork chant heard during a Greenskin WAAAGH! Totem of the Ork race. Watch The Roommate Online (2017) here. An Ork Boy holding the head of an Imperial Guardsman of the Maccabian Janissaries. The Orks, also called Greenskins, are a savage, warlike, green- skinned race of humanoids who are spread all across the Milky Way Galaxy. They share many features with Warhammer Fantasy Orcs (and were initially called "Space Orcs" to distinguish them).
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They are seen by their enemies (pretty much everyone else in the universe) as savage, warlike, and crude, but they are the most successful species in the whole galaxy, outnumbering possibly every other intelligent race, even Mankind (with the very plausible exception of the Tyranids). Greenskins are one of the most dangerous alien races to plague the galaxy. Numerous beyond belief and driven always to fight and conquer, the Orks threaten every single intelligent species of the galaxy. Orks are possibly the most warlike aliens in the 4. Millennium, and their number is beyond counting.
Amid constant, seething tides of war and bloodshed, burgeoning Ork stellar empires rise and fall. Mercifully most are short- lived, soon destroying themselves in a maelstrom of violence and internecine conflict, but should the Orks ever truly unify, they would crush all opposition. The Orks' unquenchable thirst for battle has always proved their downfall: historically, the Ork tribes have spent much of their time fighting amongst themselves, waging brutal wars with only the strongest surviving. On occasion, an Ork leader will emerge who is mighty enough to defeat his rivals and unite the warring tribes. His success draws other tribes to him, and soon a great WAAAGH! When the Orks are on the rampage, the galaxy trembles, and in these dark days of the End Time, there are more WAAAGH! History"Of all the races I have battled throughout the galaxy, the Ork is the hardest to comprehend.
They wage war with machines that should not work, care little for strategic gains, and are just as likely to slaughter each other as the enemy. How does one battle an enemy that defies all logic?"— Rogue Trader Varnael Larik.
Ancient Orks. An Ork Boy. Ordo Xenos stellar map displaying the known Ork enclaves and active WAAAGH! M4. 1Prehistory. The Orks are a biologically- engineered species, created more than 6. Terran years ago as a warrior race originally called the Krork by the long- vanished reptilian alien species known as the Old Ones, whom the Orks refer to as the Brain Boyz. The Orks were created by the Brain Boyz to fight the Necrons and their C'tan masters in the great interstellar conflict called the War in Heaven that shattered the galactic civilisation of the Old Ones that existed prior to the rise of the Eldar.
Orks are thus genetically engineered to be muscular, aggressive, and none too bright; their technology is maintained by a caste of Oddboyz who possess genetically- implanted dispositions and technical knowledge that grant them unusual skill with maintaining and developing technology. However, this skill is an unconscious one preserved through genetic memories hard- wired into the Oddboyz' DNA by the Brain Boyz millions of standard years ago.
Indeed, the Brain Boyz were apparently able to encode information on how to build simple machinery into the genomes of all Orks; thus Mekboyz require very little training in their function within Ork "kultur," since they understand mechanical principles at a fully instinctive level. Orks lack individual psychic power, being denied such abilities by the Old Ones. However, they do have a sort of collaborative, collective psychic ability, meaning that if enough Orks believe something is true, then it will actually become so, brought into power by their gestalt psychic ability. For example, Ork rockets painted yellow create bigger explosions, simply because the vast majority of Orks believe they do. This is also why much of the Orks' seemingly ramshackle technology will do terrible damage in the hands of Orks, but will cease to function when used by other races.
Great Crusade. The Gorro Hollowing. Watch The Witching Online (2017). When the Emperor of Mankind revealed Himself to humanity following the Long Night of the Age of Strife in the middle of the 3.
Millennium, he shaped war- torn Terra into a single unified world for the first time in long millennia. Once he had conquered Terra, He looked to taking His Great Crusade to the stars. Having created the foundations of the Imperium of Man, He launched His massive armies out into the galaxy, seeking to bring all of human- settled space back under the control of a unified stellar empire. During these early conquests, many Imperial Expeditionary Fleets encountered the Greenskin menace - - a violent xenos species designated as the Orks by the early Imperium. Within the Telon Reach was an Ork empire that rivalled that centred on Ullanor, and at its heart was the scrap world of Gorro. The Ork tech- caste, the Mekboyz, dominated the Orks of Gorro and had made the world their own.
The dominant tech- caste on Gorro seemed to be fascinated by a form of plasma technology never encountered before or since. Capable of generating destructive yields of terrifying potency, these plasma weapons had done much to blunt the Great Crusade's advance across the Telon Reach.
The Emperor decreed that Gorro must be destroyed. When a thousand- strong fleet of warships dropped out of the Warp above Gorro it was the Emperor Himself who gave the order to begin the assault. Horus, Primarch of the vaunted Luna Wolves Space Marine Legion, and ever the dutiful and favoured son, stood at the Emperor's side and watched as tens of thousands of assault craft spread out from the fleet. The Luna Wolves teleported into the scrap layers beneath the planet's surface, forced to hollow out Gorro from within due to the planet's high resistance to orbital bombardment. In the vanguard was the Emperor and by His side was Horus and a guard of black- armoured Justaerin. Terminators from the Luna Wolves' 1st Company as well as the golden- clad warriors of the Legiones Custodes.
As the Space Marines attacked, the Ork resistance they faced was near- overwhelming. The Orks of Gorro were huge and augmented with scavenged bionics. Some stood taller than Dreadnoughts and their weaponry burned through Astartes Power Armour easily. At the height of the battle, the fury of the Orks split the Emperor from His guards. Alone He slew hundreds of them until a blast from an Ork plasma weapon weakened His defences and one of the Ork leaders seized Him. The creature's strength was so great that it took hold of the Emperor and buckled His golden armour. As the creature's grasp closed to throttle the Master of Mankind, Horus stormed through the press of battle and cut the Ork's arms from its body with a single blow.
Together father and son led their forces deeper into the vast sphere of scrap until they reached the centre of Gorro. The Emperor worked to collapse the self- sustaining plasma sphere that powered much of the world's scavenged Ork technology and that contained a Warp- fold envelope, so that Gorro would implode into the Warp. The Emperor proved successful, and without its power source, the scrap world collapsed in on itself.
A hollow skin of rusted metal around an empty void was all that remained to mark the death of the great Ork empire of Gorro. The Ullanor Crusade.
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